Tag Archives: paradox development

Review: Stellaris MegaCorp

When I said I needed more consumers, I didn’t mean a devouring swarm. My corporate empire can sell its wares to democracies, slave states and even some robots, but a hateful hive mind inclined to eradicate all other sentient life is bad for business. Worse, they border my best customer, a hapless race of egalitarian slugs who cannot confront the swarm alone. Joining the federation that eventually defeats the Savix’Qast Swarm protects my profits and, I suppose, my customers’ lives.

MegaCorps are great fun, an excellent headline feature in an expansion (and accompanying update) which greatly improves the galactic economy of Stellaris, the aspect of the game most in need of attention. It has taken some time, but Stellaris is now the best space strategy of its kind. MegaCorp is a major reason why.

Continue reading