Horizon: Zero Dawn is, aside from Bloodborne, the best PS4 game. Guerrilla Games, the developer of Horizon, have done a spectacular job making the main activity in the game – hunting machines that resemble animals – thrilling and challenging. Not content to make one great system, though, Horizon also has one of the best open worlds ever devised: a stunningly beautiful, expansive world with a compelling fiction that’s a joy to traverse. When I get a quest in Horizon I’m simultaneously excited to explore a beautiful landscape, hunt machines, and resolve a story I’m confident will be well told. Horizon is a well written game. Every tribe you encounter are fascinating, and unravelling how their culture works and fits with the others is a compelling mystery. Aloy, the protagonist, is a likeable companion, someone whose curiosity about the world around them matches the player’s. She’s as well written as she is performed, likely to be remembered as one of the stars of this generation of consoles.
There’s a rhythm to meeting a new machine in Horizon. You scan it, scout its patrol route, place traps, engage it and remove key components. When you’ve killed it you gather material from its body to improve your equipment. The best fight I had in the game was against a Scorcher, one of the first machines I found in the Frozen Wilds, a new area added in the expansion to Horizon. Because I was running in a blizzard, the Scorcher saw me before I saw it. My first indication that there was an enemy nearby was the red exclamation point indicating you’ve been spotted, followed by a growl.