I love the idea of government types in Stellaris. Encountering an empire which describes itself as a ‘Science Directorate’ is extremely evocative of the kind of society you’re dealing with. They add immensely Stellaris’ randomly generated AI opponents, ensuring you won’t face exactly the same threat twice. For the player, though, the choice is a neat way to give your empire a bit of identity, but the differences in government structure are too minor and governments in the same group too similar to really make you switch up your playstyle. In this post, I’ve gone through each government type and suggested ways they could be made more distinctive. I haven’t added or subtracted from the existing set, and I haven’t addressed the ‘effects’ of government types (for instance +20% naval capacity and -5% ship upkeep for military dictatorships) because I haven’t played enough of the game to venture to rebalance these. Some government types work as well as they can without major changes to the game: I’ve noted their name and given their in-game description nonetheless, but left them without comment.