The immediate impression Elite Dangerous makes is that it’s a very complicated game. The core of the game, flying a spaceship from station to station, easily becomes lost in the sea of systems the game drowns you in when you begin. What I love about Elite, though, is how accomplished flying is. It’s supremely satisfying to drop out of warp, to request docking permission from station security, to execute the perfect landing, to plot the optimum route to your next stop. Elite is a game of routine so it’s a good job Frontier, the developer, have done such a stellar job making every part of that routine the best it can be. I played Elite Dangerous in 2017 but it was first released in 2014. This year saw the game change dramatically plus it was released on PS4, so I feel comfortable including it here.