Horizon: Zero Dawn is, aside from Bloodborne, the best PS4 game. Guerrilla Games, the developer of Horizon, have done a spectacular job making the main activity in the game – hunting machines that resemble animals – thrilling and challenging. Not content to make one great system, though, Horizon also has one of the best open worlds ever devised: a stunningly beautiful, expansive world with a compelling fiction that’s a joy to traverse. When I get a quest in Horizon I’m simultaneously excited to explore a beautiful landscape, hunt machines, and resolve a story I’m confident will be well told. Horizon is a well written game. Every tribe you encounter are fascinating, and unravelling how their culture works and fits with the others is a compelling mystery. Aloy, the protagonist, is a likeable companion, someone whose curiosity about the world around them matches the player’s. She’s as well written as she is performed, likely to be remembered as one of the stars of this generation of consoles.
There’s a rhythm to meeting a new machine in Horizon. You scan it, scout its patrol route, place traps, engage it and remove key components. When you’ve killed it you gather material from its body to improve your equipment. The best fight I had in the game was against a Scorcher, one of the first machines I found in the Frozen Wilds, a new area added in the expansion to Horizon. Because I was running in a blizzard, the Scorcher saw me before I saw it. My first indication that there was an enemy nearby was the red exclamation point indicating you’ve been spotted, followed by a growl.
The immediate impression Elite Dangerous makes is that it’s a very complicated game. The core of the game, flying a spaceship from station to station, easily becomes lost in the sea of systems the game drowns you in when you begin. What I love about Elite, though, is how accomplished flying is. It’s supremely satisfying to drop out of warp, to request docking permission from station security, to execute the perfect landing, to plot the optimum route to your next stop. Elite is a game of routine so it’s a good job Frontier, the developer, have done such a stellar job making every part of that routine the best it can be. I played Elite Dangerous in 2017 but it was first released in 2014. This year saw the game change dramatically plus it was released on PS4, so I feel comfortable including it here.
I haven’t finished Opus Magnum. When I play most games I finish them quickly if I like them; with Opus Magnum I love it too much to move on. Opus Magnum is a puzzle game. You build machines that combine, transport and transmute elements to solve problems. In most puzzle games, I finish a puzzle and move on to the next, so I can see the challenge and start thinking. Opus Magnum’s changed that. Every machine that does its job can be made more efficient. It can work more quickly using less space and fewer parts. It took about ten minutes to solve the game’s first simple puzzle, Stabilized Water, but since I completed it I’ve returned three times with ideas about how it can be modified and made more elegant. Opus Magnum’s made me play differently, and that’s remarkable.
If you’ve followed this blog for a long time, you’ll have noticed there were fewer posts in 2017 than any previous year. Mostly, that’s because I didn’t have time to play games. I graduated, changed jobs, moved house, and dealt with other life events too boring to narrate here. I haven’t played enough to do a proper top five list, but over the next few days I want to celebrate four of the best games I did play.
Gwent, of course, is cheating. I’ve written about how much I love it here and on Rock, Paper, Shotgun already. I’m not tired of praising it, though, and that’s a testament to just how spectacular it is.