I’ve written about Dark Souls here before, but I’ve never adequately expressed how much I adore the game. Dark Souls isn’t my favourite game, but it’s one of the few I find endlessly fascinating. I watch a few of the community’s personalities dissect the lore, I read wikis, the subreddit and follow the parts of the game which are still being uncovered and still being reported despite the game’s approaching fifth (!) birthday. This is all to say that reading You Died: The Dark Souls Companion by Keza MacDonald and Jason Killingsworth has been a delight for me. The book ably combines personal stories of the authors’ experience with Dark Souls, interviews with community members prominent and unknown and serious discussion with people involved in the game’s development, such as its English translator. Given the range of material You Died covers, it’s an astonishingly successful book, among the finest tributes to one of the greatest games ever made.
Lorian & Lothric are bound to be Dark Souls III’s most controversial boss. You’ll call Lorian’s teleportation ‘cheap’ or ‘impossible to beat’ and die to it without really understanding it. You’ll hurl a controller across the room when you find out that you need to go back through phase one of Lorian’s fight to activate Lothric, even if you’ve beaten it before. And then, just when you think you’ve dodged the beam from Lorian’s sword you’ll be hit by Lothric’s magic homing arrow and keel over a few yards from victory. By the time you beat the boss, though, you’ll hopefully have an appreciation for its fantastic, fascinating design. The best Dark Souls bosses are those which at first appear impossible but, gradually, retry by retry, reveal weaknesses and openings and predictable patterns to exploit. Lorian & Lothric are Dark Souls III’s finest boss, and among the best bosses of the whole series.
Dark Souls III is the first From Software game I’ve played at launch. I’ve yet to play Dark Souls II, and in the case of both Dark Souls and Bloodborne I played them long after they released. In the tutorial area, there were fifty bloodstains leading up to the optional crystal monster fight which, like the message telling players to turn back, only enticed me to fight it (and die six times). Playing a Souls game with a procession of players fighting and dying in the same areas as me has been a delight. After four hours, I want to discuss how playing a Souls game changes at launch and share some initial impressions.