If you’ve followed this blog for a long time, you’ll have noticed there were fewer posts in 2017 than any previous year. Mostly, that’s because I didn’t have time to play games. I graduated, changed jobs, moved house, and dealt with other life events too boring to narrate here. I haven’t played enough to do a proper top five list, but over the next few days I want to celebrate four of the best games I did play.
Gwent, of course, is cheating. I’ve written about how much I love it here and on Rock, Paper, Shotgun already. I’m not tired of praising it, though, and that’s a testament to just how spectacular it is.
One of the markers of a great game is that I think about it when I’m not playing it. The games I really love aren’t just enjoyable while I’m playing, they’re compelling. If I’m reading a history book, I sometimes find myself wondering how Europa Universalis IV implements the country or idea I’m learning about. When I’m doing something routine like ironing I’ll sometimes think about what I’ll do differently the next time I play Hitman. Gwent is a really great game. Since I got into the beta about a week ago, I’ve been thinking about how I could change my deck and what cards I’d need to build another, even when I’m not playing the game. I’ve enjoyed drawing up a list of cards for a necromancy deck based around returning units from the graveyard, and it’s been fun to improvise with the cards I already have.