The immediate impression Elite Dangerous makes is that it’s a very complicated game. The core of the game, flying a spaceship from station to station, easily becomes lost in the sea of systems the game drowns you in when you begin. What I love about Elite, though, is how accomplished flying is. It’s supremely satisfying to drop out of warp, to request docking permission from station security, to execute the perfect landing, to plot the optimum route to your next stop. Elite is a game of routine so it’s a good job Frontier, the developer, have done such a stellar job making every part of that routine the best it can be. I played Elite Dangerous in 2017 but it was first released in 2014. This year saw the game change dramatically plus it was released on PS4, so I feel comfortable including it here.
I haven’t finished Opus Magnum. When I play most games I finish them quickly if I like them; with Opus Magnum I love it too much to move on. Opus Magnum is a puzzle game. You build machines that combine, transport and transmute elements to solve problems. In most puzzle games, I finish a puzzle and move on to the next, so I can see the challenge and start thinking. Opus Magnum’s changed that. Every machine that does its job can be made more efficient. It can work more quickly using less space and fewer parts. It took about ten minutes to solve the game’s first simple puzzle, Stabilized Water, but since I completed it I’ve returned three times with ideas about how it can be modified and made more elegant. Opus Magnum’s made me play differently, and that’s remarkable.