An article I wrote appeared on the website Rock, Paper, Shotgun about Stellaris. It discusses the very bad victory conditions in the game, and you should read it here. I’m proud of it, and it’s been considerably improved in the editing. I have a few more thoughts about what might replace victory conditions as they exist, which I left out of the article since it detracted from the central point. Over the next little while, I’ll likely edit them into a more complete post and add them here, so look forward to that.