The harshest criticism of Fallout 4 has been from people who feel the game is insufficiently different from Fallout 3 or Skyrim. For anyone who plays singleplayer RPGs with a view to roleplay, though, it is the significant changes which have sabotaged the game. I should define what I mean by ‘roleplay’ since it’s a broad term, and it’s been broadened still further by being used as a descriptor for games like Fallout 4 and Mass Effect which traditionally have little in common with the genre. For me, at least, the defining characteristic of a roleplaying game is the ability to create a unique character who has particular skills and codes of conduct. Then, the game has to allow you within reason to play the character you’ve created, making the decisions they would make. If you want to play as a deranged wastelander in Fallout: New Vegas who thinks she’s a samurai, you can acquire a machete, wear makeshift armour and pick and choose which quests to undertake and which areas to investigate according to your imagined character’s feelings. In Morrowind, you might play an academically-inclined mage by selecting magic skills, joining the Mage’s Guild and choosing disdainful dialogue options with grubby warriors and thieves. These are relatively extreme examples, and merely playing a character who believes the world should be organised in a particular way qualifies (and is equally difficult to do in Fallout 4). For me and others who love to play this way, Fallout 4 is a disappointment. It rigorously circumscribes your role in the post-nuclear wasteland and allows very little player expression in building your character, talking to strangers or exploring the world.