Monthly Archives: October 2015

Review – Wolf Hall (TV Series)

Wolf Hall is a television miniseries that unfolds slowly. The BBC’s adaption of Hilary Mantel’s novel of the same name (and its sequel) has a plot which takes times to develop. Set in the court of Henry VIII, it eschews traditions entrenched by other ‘court drama’ shows like The Borgias or The Tudors. Where they insist on complex plots unfolding at a breakneck pace and in particular dialogue which is more like a ping pong match of quips, Wolf Hall is remarkably silent. Its characters pause in conversation, say only what they need to say and Thomas Cromwell, the principle character, is particularly notable for long silences.

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Why I Love: Guns in Life Is Strange

This post contains plot spoilers for Life Is Strange up to and including episode four.

Guns have a very special place in Life Is Strange. They’re not commonplace, as is the case in most games, nor are they merely functional, disposable tools. Rather, the few guns which appear in Life Is Strange are lethal and terrifying; immediately after the game begins you’ll be keeping mental, if not physical, notes of who has which gun. Because the world of Life Is Strange is roughly speaking the real world, characters have the rare luxury of having feelings about guns and who should have them. A key feature of Life Is Strange is the ability to rewind time and redo decisions: one of the main reasons I used it was to change who would end up with a particular weapon in a scene. Since Life Is Strange is a game less about beating your opponents and more about negotiation, I did this as often to take guns away from my friends as to deny them to enemies. Max, the protagonist in Life Is Strange, becomes entangled in dangerous scenarios with increasingly regularly in later episodes of the game. In these moments, guns are an unpredictable ‘nuclear option’ for characters who are either unstable or annoyed enough at Max. By the second episode, almost everyone will agree with her that “guns make me uncomfortable.”

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